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Official Rule Book

Complete rules and regulations for Hammer Ball in India

Official Rule Book

Get the complete official rule book from World Hammer Ball

Quick Reference Guide

Team Size

Each team has 18 players — 15 on-field and 3 substitutes.

Throws per Unit

Each thrower delivers five legal throws from the Thrower Area.

Scoring Runs

Cycle runs between hitter zones, auto runs (2/4/8), and boundary runs (8).

Fouls

Physical contact, dangerous play, and unsportsmanlike conduct are strictly prohibited.

Safety Equipment

All players must wear protective gear including helmets, knee pads, and appropriate footwear.

Officials

Each match is officiated by one referee and two assistant referees for fair play.

Parts of the Game

The Thrower Area

A triangular zone where throwers deliver precise, strategic balls to hitters for scoring powerful runs.

The Hitter Zone

Special corner boxes inside the pitch where skilled hitters position to strike and control the ball effectively.

Cycle Run Area

Marked running paths between hitter zones where players quickly sprint to complete scoring runs after striking.

Catchers & Defenders

Fielders positioned smartly in home, inner, and outer fields to stop runs and create dismissals efficiently.

The Hammer

A specially crafted wooden bat designed to strike power shots with control, speed, and long-distance precision.

The Ball

A double-layered, injury-safe ball (80–120g) built for grip, bounce, durability, and smooth controlled throwing action.

The Ground

A standard-sized field with well-marked zones, visible boundaries, and structured sections to ensure fair gameplay.

The Keeper Zone

A specialized area near home field where keepers protect, defend goals, and coordinate the team’s defensive strategy.

Key Rules Summary

Core Game Mechanics

  • Throws per Unit: each thrower gets five legal throws from the Thrower Area
  • Hitter Zones: skilled hitters position inside marked corner boxes to strike
  • Cycle Runs: sprint between hitter zones to complete scoring runs
  • Auto Runs: ball crossing specific field sections awards 2, 4, or 8 runs
  • Boundary Runs: ball crossing outer boundary awards 8 runs
  • Catchers & Defenders: positioned to stop runs and create dismissals

Safety and Conduct

  • All players must wear approved safety equipment
  • Physical contact between players is prohibited
  • Unsportsmanlike conduct results in penalties
  • Dangerous play is strictly forbidden
  • Players must respect officials' decisions
  • Fair play and sportsmanship are essential